JOURNAL ARTICLE

Path Planning for Virtual Human Motion Using Improved A* Star Algorithm

Abstract

Calculating and generating optimal motion path automatically is one of the key issues in virtual human motion path planning. To solve the point, the improved A* algorithm has been analyzed and realized in this paper, we modified the traditional A* algorithm by weighted processing of evaluation function, which made the searching steps reduced from 200 to 80 and searching time reduced from 4.359s to 2.823s in the feasible path planning. The artificial searching marker, which can escape from the barrier trap effectively and quickly, is also introduced to avoid searching the invalid region repeatedly, making the algorithm more effective and accurate in finding the feasible path in unknown environments. We solve the issue of virtual human's obstacle avoidance and navigation through optimizing the feasible path to get the shortest path.

Keywords:
Motion planning Path (computing) Computer science A* search algorithm Fast path Shortest path problem Obstacle avoidance Algorithm Point (geometry) Key (lock) Motion (physics) Obstacle Human motion Yen's algorithm K shortest path routing Computer vision Artificial intelligence Dijkstra's algorithm Theoretical computer science Mathematics Graph Mobile robot Robot

Metrics

191
Cited By
3.84
FWCI (Field Weighted Citation Impact)
5
Refs
0.94
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Robotic Path Planning Algorithms
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Human Motion and Animation
Physical Sciences →  Engineering →  Control and Systems Engineering
Robotics and Sensor-Based Localization
Physical Sciences →  Engineering →  Aerospace Engineering

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JOURNAL ARTICLE

Path Planning Using an Improved A-star Algorithm

Chunyu JuQinghua LuoXiaozhen Yan

Journal:   2020 11th International Conference on Prognostics and System Health Management (PHM-2020 Jinan) Year: 2020 Pages: 23-26
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