JOURNAL ARTICLE

An Efficient Compressed Volume Rendering Algorithm Based on GPU

Liping ZhaoFang MeiYuan Wei

Year: 2012 Journal:   Advanced materials research Vol: 433-440 Pages: 5448-5452   Publisher: Trans Tech Publications

Abstract

An efficient compressed volume rendering algorithm is presented. Firstly, the original volume data is compressed by a content-based classified hierarchical vector quantization algorithm. Secondly, the compressed volume data is then transferred to Graphic Processing Unit and decompressed in real time, subsequently, the decompressed data is rendered by a three-dimensional textures mapping method to accelerate the speed of rendering. Experimental results show that, in addition to reasonable fidelity and faster rendering speed, the presented algorithm can obtain multiple levels of detail on the off-the-shelf graphic hardware.

Keywords:
Computer science Rendering (computer graphics) Volume rendering Computer graphics (images) Algorithm Real-time rendering High fidelity Fidelity Volume (thermodynamics) Computer vision Artificial intelligence Engineering

Metrics

3
Cited By
2.08
FWCI (Field Weighted Citation Impact)
7
Refs
0.89
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Data Compression Techniques
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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