JOURNAL ARTICLE

Ray tracing with the improved shortest path method

Abstract

The shortest path ray tracing is a kind of efficient and flexible method to calculate global minimum traveltimes and raypaths. However, the derived zigzag raypaths can generate errors in both traveltimes and loci. Increasing the number of nodes and propagation directions from a secondary source can improve the situation. But it also increases much computation. Here, several measures are presented to improve the efficiency and accuracy of the shortest path method (SPM). First, Snell's law is considered when searching wave propagation directions from a secondary source. Thus, a large number of unnecessary directions are discarded. Second, when tracing reflections, a measure is applied to keep from tracing areas below interfaces. Third, traveltimes and raypath loci are corrected with a nonlinear interpolation scheme. In addition, a special SPM, named interface point method, is presented. It can tracing blocky models with high efficiency and accuracy.

Keywords:
Ray tracing (physics) Tracing Lithosphere Shortest path problem Geology Tectonics Path (computing) Computer science Algorithm Geodesy Seismology Theoretical computer science Optics Physics Graph

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3
Cited By
0.00
FWCI (Field Weighted Citation Impact)
13
Refs
0.13
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Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Computational Geometry and Mesh Generation
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Railway Engineering and Dynamics
Physical Sciences →  Engineering →  Mechanical Engineering

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