JOURNAL ARTICLE

Ringlike Level of Detail in Real-Time Terrain Rendering

Abstract

Level of Detail is an important method for simplifying terrain rendering in 3D scene. Most traditional LOD models take the elevation into account, and therefore they can not effectively control the quantity of rendering data. This paper proposes an efficient Ringlike LOD algorithm which depends on a structure that consists of many concentric rings with viewpoint in the center. The size of every ring can be pre-established, so the real-time visualization of huge terrain dataset is independent of elevation, thus providing an effective method for real-time visualization of terrain rendering.

Keywords:
Rendering (computer graphics) Terrain rendering Terrain Computer science Visualization Computer graphics (images) Real-time rendering Computer vision Data visualization Artificial intelligence Geography Cartography

Metrics

1
Cited By
0.64
FWCI (Field Weighted Citation Impact)
1
Refs
0.81
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Simulation and Modeling Applications
Physical Sciences →  Engineering →  Control and Systems Engineering
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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