JOURNAL ARTICLE

Research of Real-Time Terrain Rendering Detail Enhancement Algorithm

Abstract

Browsing multi-resolution LOD terrain, when the viewpoint is very close to the terrain, reaching to the highest resolution, the terrain cannot continue to refine, which will affect the continuity of browsing and visual effects. To solve this problem, based on the application of Chunked LOD, taking RSG as process units, the paper propose an improvement of real-time detail enhancement, with combining and improving Kobbelt subdivision algorithm and fractal technology. The improvement can add rich photorealistic high-resolution grid, and avoid the computational load caused by excessive detail enhancement. Experimental results show this method is effective in increasing details in real-time and meet the needs of realistic visual effects on a continuous basis to keep the frame rate.

Keywords:
Terrain Computer science Terrain rendering Rendering (computer graphics) Subdivision Frame rate Computer graphics (images) Grid Fractal Computer vision Subdivision surface Frame (networking) Process (computing) Algorithm Artificial intelligence Mathematics Geography Polygon mesh

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9
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Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Numerical Analysis Techniques
Physical Sciences →  Engineering →  Computational Mechanics
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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