JOURNAL ARTICLE

Real‐Time Depth‐of‐Field Rendering Using Point Splatting on Per‐Pixel Layers

Sungkil LeeGerard Jounghyun KimSeungmoon Choi

Year: 2008 Journal:   Computer Graphics Forum Vol: 27 (7)Pages: 1955-1962   Publisher: Wiley

Abstract

Abstract We present a real‐time method for rendering a depth‐of‐field effect based on the per‐pixel layered splatting where source pixels are scattered on one of the three layers of a destination pixel. In addition, the missing information behind foreground objects is filled with an additional image of the areas occluded by nearer objects. The method creates high‐quality depth‐of‐field results even in the presence of partial occlusion, without major artifacts often present in the previous real‐time methods. The method can also be applied to simulating defocused highlights. The entire framework is accelerated by GPU, enabling real‐time post‐processing for both off‐line and interactive applications.

Keywords:
Computer science Rendering (computer graphics) Pixel Computer graphics (images) Real-time rendering Image-based modeling and rendering Artificial intelligence Computer vision

Metrics

49
Cited By
4.42
FWCI (Field Weighted Citation Impact)
26
Refs
0.96
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Optical Imaging Technologies
Physical Sciences →  Engineering →  Media Technology
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