We introduce a probabilistically complete algorithm for solving a visibility-based pursuit-evasion problem in two-dimensional polygonal environments with multiple pursuers. The inputs for our algorithm are an environment and the initial positions of the pursuers. The output is a joint strategy for the pursuers that guarantees that the evader has been captured. We create a Sample-Generated Pursuit-Evasion Graph (SG-PEG) that utilizes an abstract sample generator to search the pursuers' joint configuration space for a pursuer solution strategy that captures the evaders. We implemented our algorithm in simulation and provide results.
Nicholas M. StifflerJason M. O’Kane
Trevor OlsenNicholas M. StifflerJason M. O’Kane
Leonidas GuibasJean‐Claude LatombeSteven M. LaValleDavid C. LinRajeev Motwani
Viliam LisýBranislav BošanskýMichal Pěchouček
Nicholas M. StifflerJason M. O’Kane