Hiroyuki KatataNorio ItoTomoko AonoH. Kusao
Object-based coding is one of the most challenging key features which the ISO/IEC MPEG-4 is trying to standardize. One approach to transform an arbitrary shaped image region is addressed. The proposed approach called object-based wavelet transform (OWT), is simple to implement and is a smooth extension of regular wavelet transform (WT). The OWT consist of two phase processes: one is an extrapolation phase for regular WT and the other is a coefficients handling phase for eliminating redundancy caused by the extrapolation. Due to some experimental results, it is confirmed that the method performs the same as other shape-adaptive approaches with low complexity.
Shih Fu ChangDavid G. Messerschmitt
Ioana DonescuThomas SikoraHomer H. Chen
Guiwei XingJin LiShipeng LiYa-Qin Zhang
Guiwei XingJin LiShipeng LiYa-Qin Zhang
Michael GilgeThomas EngelhardtR. Mehlan