JOURNAL ARTICLE

Hardware Accelerated Displacement Mapping for Image Based Rendering

Abstract

In this paper, we present a technique for rendering displacement mapped geometry using current graphics hardware. Our method renders a displacement by slicing through the enclosing volume. The alpha-test is used to render only the appropriate parts of every slice. The slices need not to be aligned with the base surface, e.g. it is possible to do screen-space aligned slicing. We then extend the method to be able to render the intersection between several displacement mapped polygons. This is used to render a new kind of image-based objects based on images with depth, which we call image based depth objects. This technique can also directly be used to accelerate the rendering of objects using the image-based visual hull. Other warping based IBR techniques can be accelerated in a similar manner.

Keywords:
Slicing Image warping Rendering (computer graphics) Computer graphics (images) Computer science Computer vision Displacement mapping Artificial intelligence Tiled rendering Image-based modeling and rendering 3D rendering Software rendering Graphics 3D computer graphics Texture mapping

Metrics

41
Cited By
5.30
FWCI (Field Weighted Citation Impact)
27
Refs
0.95
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Robotics and Sensor-Based Localization
Physical Sciences →  Engineering →  Aerospace Engineering
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