JOURNAL ARTICLE

Hierarchical Image-Based Rendering using Texture Mapping Hardware

Abstract

Multi-layered depth images containing color and normal information for subobjects in a hierarchical scene model are precomputed with standard zbuffer hardware for six orthogonal views. These are adaptively selected according to the proximity of the viewpoint, and combined using hardware texture mapping to create “reprojected” output images for new viewpoints. (If a subobject is too close to the viewpoint, the polygons in the original model are rendered.) Specific z-ranges are selected from the textures with the hardware alpha test to give accurate 3D reprojection. The OpenGL color matrix is used to transform the precomputed normals into their orientations in the final view, for hardware shading.

Keywords:
Computer science Computer vision Artificial intelligence Computer graphics (images) OpenGL Texture mapping Rendering (computer graphics) Texture memory 3D rendering Pixel Graphics Software rendering 3D computer graphics Visualization

Metrics

25
Cited By
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FWCI (Field Weighted Citation Impact)
20
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Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Medical Image Segmentation Techniques
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
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