DISSERTATION

From motion capture to interactive virtual worlds: towards unconstrained motion-capture algorithms for real-time performance-driven character animation

Keywords:
Motion capture Character animation Character (mathematics) Motion (physics) Animation Virtual reality

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Topics

Human Motion and Animation
Physical Sciences →  Engineering →  Control and Systems Engineering
Artificial Intelligence in Games
Physical Sciences →  Computer Science →  Artificial Intelligence
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design

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