JOURNAL ARTICLE

Gamification for Reducing Anxiety and Enhancing Motivation among Second Language Learners

Keywords:
Anxiety Second language English as a second language Quality (philosophy)

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Topics

Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology
Technology-Enhanced Education Studies
Social Sciences →  Social Sciences →  Education
E-Learning and COVID-19
Social Sciences →  Social Sciences →  Education

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