The motivation of the students is an essential component in their good performance and in the assimilation of the contents of the various disciplines they receive during their career. Teachers, in search of arousing the interest of students and as part of their methodological work, constantly seek new teaching resources that enrich the teaching-learning experience. Augmented Reality, as a teaching resource, has contributed to arouse true interest among students. This statement has been corroborated by different international studies that show high levels of satisfaction when students use this technology and a significant increase in motivation levels when students are immersed in training activities with this technology. Together with motivation, it has been shown that the use of Augmented Reality enhances more motivational, collaborative and interactive training scenarios and helps a more open and creative education. Therefore, the objective of this research was to raise the motivation of the students, as well as the formation of competencies in the Computer Architecture course of the Computer Engineering degree through a didactic tool that made use of the Augmented Reality. This tool was applied to the 2nd year of the aforementioned career and after a comparative study of the results obtained by the students during 3 courses, including the current one, there were evidenced increases in motivation and appropriation of skills, expressed in the performance evaluations obtained.
Barrientos, IvetteDorta Pina, Duniesky
Pilar Ibáñez-CubillasMaría Puig Gutiérrez
Julio Cabero AlmenaraEsteban Vázquez CanoEloy López Menéses
Israel Alejandro López-TeneHelder Guillermo Aldas ArcosNelson Albino Cobos-Bermeo