JOURNAL ARTICLE

Integrating Immersive Technology Solutions in Engineering Education at University Level

Moolman, Johannes HendrikEdgar, MichaelBoyle, FionaWalsh, Joseph

Year: 2024 Journal:   Zenodo (CERN European Organization for Nuclear Research)   Publisher: European Organization for Nuclear Research

Abstract

This paper explores the use of Virtual Reality (VR) and Augmented Reality (AR) in university-level engineering education, particularly within Mechanical and Manufacturing Engineering fields. It highlights the potential of these immersive technologies to enhance student's understanding of complex engineering principles and develop essential transversal skills, thus preparing them for the diverse challenges of today's workforce. This paper investigates various VR and AR applications, from improving public speaking and communication skills to facilitating hands-on learning of engineering principles in a risk-free, simulated environment. It also covers the use of AR in interactive design challenges, which helps students visualise and manipulate engineering concepts in real time, leading to a better grasp of mechanical and manufacturing concepts. The paper argues that VR and AR technologies have the potential to significantly transform engineering education and recommends a strategic approach to their integration into the curriculum. By offering insights into the benefits and challenges of using immersive technologies in education, the paper aims to provide a roadmap for universities to enhance the preparation of future engineering professionals with a blend of educational and technical skills.

Keywords:
GRASP Virtual reality Engineering education Immersive technology Augmented reality Emerging technologies

Metrics

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Refs
0.40
Citation Normalized Percentile
Is in top 1%
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Topics

Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Experimental Learning in Engineering
Physical Sciences →  Engineering →  Media Technology

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