Moolman, Johannes HendrikEdgar, MichaelBoyle, FionaWalsh, Joseph
This paper explores the use of Virtual Reality (VR) and Augmented Reality (AR) in university-level engineering education, particularly within Mechanical and Manufacturing Engineering fields. It highlights the potential of these immersive technologies to enhance student's understanding of complex engineering principles and develop essential transversal skills, thus preparing them for the diverse challenges of today's workforce. This paper investigates various VR and AR applications, from improving public speaking and communication skills to facilitating hands-on learning of engineering principles in a risk-free, simulated environment. It also covers the use of AR in interactive design challenges, which helps students visualise and manipulate engineering concepts in real time, leading to a better grasp of mechanical and manufacturing concepts. The paper argues that VR and AR technologies have the potential to significantly transform engineering education and recommends a strategic approach to their integration into the curriculum. By offering insights into the benefits and challenges of using immersive technologies in education, the paper aims to provide a roadmap for universities to enhance the preparation of future engineering professionals with a blend of educational and technical skills.
Moolman, Johannes HendrikEdgar, MichaelBoyle, FionaWalsh, Joseph
Linfeng ZhangXingguo XiongJunling Hu