JOURNAL ARTICLE

Neural Radiance Fields Convert 2D to 3D Texture

Zheng LinChenghao WangZichao LiZhuoyue WangXinqi LiuYue Zhu

Year: 2024 Journal:   Zenodo (CERN European Organization for Nuclear Research)   Publisher: European Organization for Nuclear Research

Abstract

The objective of our project is to capture pictures or videos by surrounding a circle of objects, such as chairs, tables, cars, and more.[1]Utilizing advanced 3D reconstruction technology, we aim to generate 3D models of these captured objects. Post reconstruction, these 3D models can be edited through an intuitive interface, enabling users to apply different textures and make other modifications. This project has significant applications in various domains such as home decoration, vehicle customization, and beyond. For the 3D reconstruction in this project, we employed Nvidia's latest ngp-instant method, which leverages hash encoding for 3D graphics reconstruction. This technique offers a faster inference speed compared to traditional NeRF (Neural Radiance Fields). Following the 3D reconstruction, we apply volume rendering to visualize the 3D models. To facilitate user editability[2], we integrated an editable interface inspired by StyleGAN, utilizing a texture loss function to transform the 3D model into a customizable texture. This combination of technologies allows for a seamless and efficient process in creating and editing 3D models from 2D images.

Keywords:
Rendering (computer graphics) Radiance Texture mapping 3D reconstruction Process (computing) 3d model Stereo display 3D computer graphics Computer graphics Octree

Metrics

6
Cited By
2.88
FWCI (Field Weighted Citation Impact)
0
Refs
0.85
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

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