Agricultural education in Nigeria faces increasing pressure to prepare students for sustainable, technology-driven farming systems. Traditional methods concentrated on lectures and limited field demonstrations which often fall short in equipping learners with practical skills and digital literacy. Virtual Reality (VR) offers an innovative, immersive alternative that enhances engagement, knowledge retention, and experiential learning. This paper traverses the integration of VR into agricultural education, examining its conceptual basis, theoretical foundations, applications, and challenges. Drawing on constructivist, experiential, cognitive load, social cognitive, and flow theories, it demonstrates how VR promotes active learning and skill acquisition in safe, simulated environments. Various forms of VR non-immersive, semi-immersive, fully immersive, and mixed reality are evaluated for their suitability in resource-constrained settings. Key opportunities include scalable training, remote learning, sustainable skill development, and global exposure. However, high costs, limited technical capacity, infrastructural gaps, and resistance to innovation hinder widespread adoption. The study recommends capacity building, localized content development, policy support, and further research. It concludes that with strategic investment and collaboration, VR can change agricultural education in Nigeria, bridging the gap between theory and practice in a cost-effective, inclusive and future ready manner. Keywords: Virtual Reality, Agricultural Education, Applications, Technology.
Pnina Ari-GurPavel IkonomovRoman RabiejPeter ThannhauserMarwa HassanDaniel M. LitynskiReneé Schwartz