JOURNAL ARTICLE

TRANSFORMING AGRICULTURAL EDUCATION WITH VIRTUAL REALITY: PROSPECTS AND PITFALLS

OLARINWA, Olatunde Seun

Year: 2025 Journal:   Zenodo (CERN European Organization for Nuclear Research)   Publisher: European Organization for Nuclear Research

Abstract

Agricultural education in Nigeria faces increasing pressure to prepare students for sustainable, technology-driven farming systems. Traditional methods concentrated on lectures and limited field demonstrations which often fall short in equipping learners with practical skills and digital literacy. Virtual Reality (VR) offers an innovative, immersive alternative that enhances engagement, knowledge retention, and experiential learning. This paper traverses the integration of VR into agricultural education, examining its conceptual basis, theoretical foundations, applications, and challenges. Drawing on constructivist, experiential, cognitive load, social cognitive, and flow theories, it demonstrates how VR promotes active learning and skill acquisition in safe, simulated environments. Various forms of VR non-immersive, semi-immersive, fully immersive, and mixed reality are evaluated for their suitability in resource-constrained settings. Key opportunities include scalable training, remote learning, sustainable skill development, and global exposure. However, high costs, limited technical capacity, infrastructural gaps, and resistance to innovation hinder widespread adoption. The study recommends capacity building, localized content development, policy support, and further research. It concludes that with strategic investment and collaboration, VR can change agricultural education in Nigeria, bridging the gap between theory and practice in a cost-effective, inclusive and future ready manner. Keywords: Virtual Reality, Agricultural Education, Applications, Technology.

Keywords:
Experiential learning Virtual reality Agricultural education Agriculture Bridging (networking) Investment (military) Conceptual framework Dreyfus model of skill acquisition

Metrics

0
Cited By
0.00
FWCI (Field Weighted Citation Impact)
0
Refs
0.47
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Diverse Educational Innovations Studies
Life Sciences →  Agricultural and Biological Sciences →  General Agricultural and Biological Sciences
Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology
© 2026 ScienceGate Book Chapters — All rights reserved.