JOURNAL ARTICLE

Low Cost Virtual Reality Tour: ViTour

Nyuk Hiong Siaw

Year: 2025 Journal:   ASEAN Artificial Intelligence Journal Vol: 1 (1)Pages: 1-10

Abstract

The challenges faced in using virtual reality (VR) technology are less flexible VR activities, complex functionality issues in terms of programming expertise and high-cost VR technology involved. ViTour is a virtual tour of the library at a teacher education institute in Sarawak. The VR tour was created based on a low cost and more flexible VEduR Pipeline innovation by Siaw. The pipeline add values to the free apps and digital tools available to create 360° VR content by enabling users to view the content using low cost VR Box and to interact using low cost blue tooth mouse. This innovation provides an alternative for interim teachers to experiencce a VR tour of the campus library before they are physically present at the instiute for face to face interaction. A survey instrument using Technology Acceptance Model (TAM) by Davis enhanced with Perceived Enjoyment (ENJ) by Davis, Bagozzi, and Warshaw was adapted to collect respondents’ feedbacks on their experience in using ViTour. Data analysis showed that the respondents agreed (M=3.86) that the use of ViTour would improve performance. The respondents also agreed (M=4.00) that the use of ViTour was free of effort. They also perceived the use of ViTour to be enjoyable (M=4.06) and their intention to use ViTour was high (M=4.00). These findings indicated that users had positive perception on the use of ViTour application.

Keywords:
Virtual reality Computer science Human–computer interaction

Metrics

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FWCI (Field Weighted Citation Impact)
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Refs
0.12
Citation Normalized Percentile
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Topics

Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Big Data and Business Intelligence
Social Sciences →  Business, Management and Accounting →  Management Information Systems
Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction

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