JOURNAL ARTICLE

Player versus Player: A systematic review of cyberbullying in multiplayer online games

Yunhao HuEvelyn SophieElizabeth M. ClancyKlettke Bianca

Year: 2025 Journal:   Computers in Human Behavior Reports Vol: 18 Pages: 100675-100675   Publisher: Elsevier BV

Abstract

Introduction: This systematic review evaluates the prevalence, characteristics, and predictors of cyberbullying behaviour in multiplayer online games. Methods: Following the PRISMA framework, seven databases were searched from inception until August 24th, 2024. Peer-reviewed journal articles and grey literature addressing cyberbullying within multiplayer online gaming environments were included, without constraints on study design or publication date. The quality of individual studies was assessed using the Joanna Briggs Institute Critical Appraisal tool. A total of 64 studies were included for analysis. Results: Findings revealed notable methodological variance, including a wide array of measurements and definitions of cyberbullying. Prevalence rates indicated that men are more likely to be both perpetrators and victims. Key themes such as anonymity, bidirectionality, competitiveness, and normalization emerged as potential predictors of cyberbullying in gaming. Common coping strategies included ignoring/blocking the perpetrator, and gender concealment for women. Organizational response to cyberbullying was mostly deemed to be insufficient by gamers. There was a paucity of studies examining the association between violent content exposure and cyberbullying in gaming. Discussion: While findings do not provide conclusive evidence on the main factors driving cyberbullying in online gaming, they underscore avenues for further research and intervention. Standardising definitions and methodologies can improve our understanding of cyberbullying behaviour. Implementing measures such as community-building features, delayed match statistics, and temporary communication freezes after character deaths may help curb impulsive cyberbullying.

Keywords:
Psychology Content (measure theory) Social psychology Advertising Internet privacy Multimedia Computer science Business Mathematics

Metrics

3
Cited By
21.40
FWCI (Field Weighted Citation Impact)
168
Refs
0.97
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Bullying, Victimization, and Aggression
Social Sciences →  Psychology →  Social Psychology
Child Development and Digital Technology
Social Sciences →  Social Sciences →  Education
Hate Speech and Cyberbullying Detection
Physical Sciences →  Computer Science →  Artificial Intelligence
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