JOURNAL ARTICLE

Solving Traveling Salesman Problem Art Using Clustered Traveling Salesman Problem

Nadya SulistiaIrwansyah IrwansyahMarwan Marwan

Year: 2025 Journal:   International Journal of Computing Science and Applied Mathematics Vol: 11 (1)Pages: 9-9   Publisher: Lembaga Penelitian dan Pengabdian kepada Masyarakat (LP2M)

Abstract

Traveling Salesman Problem (TSP) is a method of finding the minimum tour in a graph. In line with the development of TSP theory and its application, TSP Art shows up as the implementation of mathematics in art. TSP Art is an art which represented in a graph. TSP Art consists of a lot of vertice that make the solution more complicated to be found. This problem has been solved using the Parallel Genetic Algorithm with Edge Assembly Crossover algorithm (GA-EAX). However, there are few lacks of this algorithm e.g., the running time is too long, it needs $12$ hours to solve the problem. In addition, GA-EAX required too much amount of RAM to process hundreds thousands of these vertice. While, in this research, one of the TSP variants is used, that is Clustered Traveling Salesman Problem (CTSP). CTSP is a modification of TSP by clustering number of vertice in a cluster, where each cluster must be visited one by one. The purpose of this study is to determine the TSP Art's solution using the CTSP method and to know the length of the CTSP’s minimum tour on the TSP Art problem. In this study, the Nearest Neighbor Heuristic algorithm is used to find the minimum path of each cluster. Furthermore, Kruskal’s algorithm is used to connect those minimum paths to become CTSP’s minimum tour. Based on this study, the minimum tour of Monalisa, Van Gogh, and Venus are 6.932.014,192594253 distance units, 7.902.043,90173308 distance units, and 8.210.589,60220378 distance units, respectively.

Keywords:
Travelling salesman problem Traveling purchaser problem Bottleneck traveling salesman problem 2-opt Lin–Kernighan heuristic Computer science Mathematical optimization Mathematics

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Topics

Human Motion and Animation
Physical Sciences →  Engineering →  Control and Systems Engineering
Digital Media and Visual Art
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design

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