JOURNAL ARTICLE

Deep Reinforcement Learning-Based Resource Allocation for QoE Enhancement in Wireless VR Communications

Georgios KougioumtzidisVladimir PoulkovPavlos I. LazaridisZaharias D. Zaharis

Year: 2025 Journal:   IEEE Access Vol: 13 Pages: 25045-25058   Publisher: Institute of Electrical and Electronics Engineers

Abstract

Wireless virtual reality (VR) communication applications have emerged as a transformative technology, offering innovative solutions in various areas of everyday life. However, the successful deployment of these applications faces challenges in ensuring high quality of experience (QoE), especially in environments with limited network resources. This research paper presents a novel approach to address the challenge of enhancing QoE by incorporating deep reinforcement learning (DRL) techniques in the resource allocation process. The proposed model takes into account the quality of service (QoS) parameters of the 5G new radio (NR) network to optimize its operation, ensuring a seamless and immersive VR experience. Specifically, the resource allocation strategy adopts a policy that maximizes the transmission-related QoE value based on the evolving characteristics of the communication channel and user interactions. To evaluate the effectiveness of the proposed approach, extensive simulations and comparative analyses against traditional resource allocation methods are performed. The results demonstrate significant improvements in the transmission-related QoE values and highlight the superiority of the DRL-based resource allocation approach in the dynamic and unpredictable wireless environments.

Keywords:
Computer science Reinforcement learning Wireless Resource allocation Multimedia Wireless network Computer network Human–computer interaction Telecommunications Artificial intelligence

Metrics

5
Cited By
17.58
FWCI (Field Weighted Citation Impact)
42
Refs
0.97
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Telecommunications and Broadcasting Technologies
Physical Sciences →  Engineering →  Media Technology
Wireless Body Area Networks
Physical Sciences →  Engineering →  Biomedical Engineering
Image and Video Quality Assessment
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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