JOURNAL ARTICLE

Hand-aware graph convolution network for skeleton-based sign language recognition

Juan SongHuixuechun WangJianan LiJian ZhengZhifu ZhaoQingshan Li

Year: 2024 Journal:   Journal of Information and Intelligence Vol: 3 (1)Pages: 36-50   Publisher: Elsevier BV

Abstract

Skeleton-based sign language recognition (SLR) is a challenging research area mainly due to the fast and complex hand movement. Currently, graph convolution networks (GCNs) have been employed in skeleton-based SLR and achieved remarkable performance. However, existing GCN-based SLR methods suffer from a lack of explicit attention to hand topology which plays an important role in the sign language representation. To address this issue, we propose a novel hand-aware graph convolution network (HA-GCN) to focus on hand topological relationships of skeleton graph. Specifically, a hand-aware graph convolution layer is designed to capture both global body and local hand information, in which two sub-graphs are defined and incorporated to represent hand topology information. In addition, in order to eliminate the over-fitting problem, an adaptive DropGraph is designed in construction of hand-aware graph convolution block to remove the spatial and temporal redundancy in the sign language representation. With the aim to further improve the performance, the joints information, bones, together with their motion information are simultaneously modeled in a multi-stream framework. Extensive experiments on the two open-source datasets, AUTSL and INCLUDE, demonstrate that our proposed algorithm outperforms the state-of-the-art with a significant margin. Our code is available at https://github.com/snorlaxse/HA-SLR-GCN.

Keywords:
Sign language Computer science Skeleton (computer programming) Artificial intelligence Convolution (computer science) Graph Speech recognition Linguistics Theoretical computer science Programming language Artificial neural network

Metrics

6
Cited By
4.66
FWCI (Field Weighted Citation Impact)
53
Refs
0.90
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Hand Gesture Recognition Systems
Physical Sciences →  Computer Science →  Human-Computer Interaction
Human Pose and Action Recognition
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Gait Recognition and Analysis
Physical Sciences →  Engineering →  Biomedical Engineering
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