This study aims to determine the effect of traditional engklek and puzzle games on the social-emotional abilities of early childhood in Kindergarten IT DOD Medan. This type of quantitative descriptive research uses a quasi-experimental design with a pretest and posttest experimental control group design. The population in the study were all students at TK IT DOD Medan, totaling 55 students with a sample of 43 students. Each was divided into three groups—data collection methods using observation and emotional social checklist sheets for early childhood with a scale rating scale. Based on the results of the data analysis carried out, the following research results were obtained: a) the traditional crank game has an effect on the development of social-emotional abilities of early childhood in Kindergarten IT DODO Medan with an N-Gain Score of 0.5921, b) puzzle games have an influence on the development of abilities social-emotional early childhood in Kindergarten IT DOD Medan with N-Gain Score o.6219, c) Then there is the effect of differences in traditional crank games and puzzle games on social-emotional abilities of early childhood in Kindergarten IT DOD Medan with an N-Gain Score difference of 0.0298. So it can be seen from crank and puzzle games that puzzle games are more influential in improving early childhood social-emotional abilities in Kindergarten DOD Medan.
Angri Lismayani, Muhammad Isbar Pratama
Angri Lismayani, Muhammad Isbar Pratama
Nabila MahdiaRusmayadi RusmayadiRika KurniaFaradillah Rusliana
Rika Ayu RinukmiSumardi SumardiTaopik Rahman
Fitri FitriI Wayan KartaNurhasanah Nurhasanah