JOURNAL ARTICLE

EXPLORING ATTITUDES OF GEN Z TOWARDS METAVERSE IN EVENTS INDUSTRY

Jie Xi LauChor Ban Ch'ngXiaoYuan BiJoo Han Chan

Year: 2024 Journal:   International Journal of Sustainable Competitiveness on Tourism Vol: 3 (01)Pages: 49-53

Abstract

The "Metaverse" is an emerging network of 3D virtual realms that leverage technological advancements to create immersive, interconnected online environments mirroring the real world. This digital landscape has garnered significant attention, particularly from Generation Z (Gen Z), the next-generation cohort. Despite its prominence in various industries like online gaming, tourism, and hospitality, the metaverse's impact on the events industry remains relatively unexplored. This research aims to bridge this knowledge gap by investigating the variables influencing Gen Z's attitude (AT) towards the metaverse in the events industry. Specifically, it focuses on the factors of (I) perceived curiosity (PC), (II) perceived ease of use (PE), (III) social norms (SN), and (IV) perceived usefulness (PU). To accomplish this, a quantitative approach employing non-probability convenience sampling will be employed to survey 400 Gen Z individuals in Kuala Lumpur, Malaysia. Preliminary findings indicate that PC, PE, and PU significantly shape Gen Z's attitudes towards metaverse vents. However, the study reveals that the relationship between SN and Gen Z's attitudes is both insignificant and negative. This research extends the current understanding of the metaverse's implications in the events industry and contributes to the burgeoning body of knowledge in this emerging field. It offers valuable insights for event organisers, marketers, and technologists seeking to engage with Gen Z within the metaverse landscape. Ultimately, this study enhances our comprehension of the evolving dynamics between Gen Z and the metaverse within the context of event planning and execution

Keywords:
Metaverse Epistemology Psychology Computer science Philosophy Human–computer interaction Virtual reality

Metrics

2
Cited By
14.49
FWCI (Field Weighted Citation Impact)
0
Refs
0.98
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Diverse Topics in Contemporary Research
Social Sciences →  Social Sciences →  Cultural Studies
Education and Learning Interventions
Physical Sciences →  Computer Science →  Information Systems
Consumer Perception and Purchasing Behavior
Social Sciences →  Business, Management and Accounting →  Marketing

Related Documents

JOURNAL ARTICLE

Towards industry 5.0 through metaverse

Alberto Martínez-GutiérrezJavier Díez-GonzálezHilde PérezMadalena Araújo

Journal:   Robotics and Computer-Integrated Manufacturing Year: 2024 Vol: 89 Pages: 102764-102764
BOOK-CHAPTER

Role of Metaverse in Events Industry

Sujay Vikram SinghPravin Chandra SinghKuldeep SinghAkshay Nain

Advances in hospitality, tourism and the services industry (AHTSI) book series Year: 2024 Pages: 165-184
JOURNAL ARTICLE

Exploring Attitudes Towards Science of Latino Parents with Family Science Events

Izaak J. De LeonJulie F. Westerlund

Journal:   Journal of Latinos and Education Year: 2021 Vol: 22 (3)Pages: 1177-1191
© 2026 ScienceGate Book Chapters — All rights reserved.