JOURNAL ARTICLE

RETRACTED ARTICLE: Exploring Metaverse Literacy: Immersive Technologies in Library Environments

Abstract

This study aims to assess the familiarity, understanding, and perceptions of immersive technologies such as Virtual Environments (VEs), Augmented Reality (AR), and Virtual Reality (VR) among library professionals in India. It seeks to determine the importance of Metaverse literacy for librarians, explore their attitudes toward integrating Metaverse concepts into library services, identify potential benefits, and examine perceived barriers hindering the adoption of Metaverse technologies in libraries. A quantitative research approach was employed, involving a stratified random sampling method to gather data from library professionals across various universities and colleges in India. Familiarity with VEs, AR, and VR technologies was high, with mean scores above 4.0 for most items, indicating respondents' strong interest and understanding. The importance of Metaverse literacy was emphasized, with high mean scores (above 4.2) on its significance for enhancing library services and user engagement. Critical barriers identified included cost (mean = 4.13), lack of expertise (mean = 4.01), and privacy concerns (mean = 3.51). The results underscore the need for targeted training programs and resource allocation to support adopting immersive library technologies. Adopting Metaverse literacy in libraries can help bridge the digital divide and promote digital inclusion.

Keywords:
Metaverse Computer science Stratified sampling Literacy Perception Information literacy Virtual reality World Wide Web Knowledge management Sociology Psychology Human–computer interaction Pedagogy Mathematics

Metrics

13
Cited By
10.11
FWCI (Field Weighted Citation Impact)
61
Refs
0.96
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Education and Learning Interventions
Physical Sciences →  Computer Science →  Information Systems
Augmented Reality Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
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