JOURNAL ARTICLE

Point'n Move: Interactive scene object manipulation on Gaussian splatting radiance fields

Jiajun HuangHongchuan YuJianjun ZhangHammadi Nait‐Charif

Year: 2024 Journal:   IET Image Processing Vol: 18 (12)Pages: 3507-3517   Publisher: Institution of Engineering and Technology

Abstract

Abstract The authors propose Point'n Move, a method that achieves interactive scene object manipulation with exposed region inpainting. Interactivity here further comes from intuitive object selection and real‐time editing. To achieve this, Gaussian Splatting Radiance Field is adopted as the scene representation and its explicit nature and speed advantage are fully leveraged. Its explicit representation formulation allows to devise a 2D prompt points to 3D masks dual‐stage self‐prompting segmentation algorithm, perform mask refinement and merging, minimize changes, and provide good initialization for scene inpainting and perform editing in real‐time without per‐editing training; all lead to superior quality and performance. The method was tested by editing both forward‐facing and 360 scenes. The method is also compared against existing methods, showing superior quality despite being more capable and having a speed advantage.

Keywords:
Computer science Radiance Object (grammar) Computer vision Gaussian Computer graphics (images) Artificial intelligence Point (geometry) Optics Physics Mathematics Geometry

Metrics

17
Cited By
21.70
FWCI (Field Weighted Citation Impact)
22
Refs
0.99
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
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