JOURNAL ARTICLE

Interactive Character Control with Auto-Regressive Motion Diffusion Models

Yi ShiJingbo WangXuekun JiangBingkun LinBo DaiXue Bin Peng

Year: 2024 Journal:   ACM Transactions on Graphics Vol: 43 (4)Pages: 1-14   Publisher: Association for Computing Machinery

Abstract

Real-time character control is an essential component for interactive experiences, with a broad range of applications, including physics simulations, video games, and virtual reality. The success of diffusion models for image synthesis has led to the use of these models for motion synthesis. However, the majority of these motion diffusion models are primarily designed for offline applications, where space-time models are used to synthesize an entire sequence of frames simultaneously with a pre-specified length. To enable real-time motion synthesis with diffusion model that allows time-varying controls, we propose A-MDM (Auto-regressive Motion Diffusion Model). Our conditional diffusion model takes an initial pose as input, and auto-regressively generates successive motion frames conditioned on the previous frame. Despite its streamlined network architecture, which uses simple MLPs, our framework is capable of generating diverse, long-horizon, and high-fidelity motion sequences. Furthermore, we introduce a suite of techniques for incorporating interactive controls into A-MDM, such as task-oriented sampling, in-painting, and hierarchical reinforcement learning (See Figure 1). These techniques enable a pre-trained A-MDM to be efficiently adapted for a variety of new downstream tasks. We conduct a comprehensive suite of experiments to demonstrate the effectiveness of A-MDM, and compare its performance against state-of-the-art auto-regressive methods.

Keywords:
Character (mathematics) Motion (physics) Computer science Diffusion Computer graphics (images) Control (management) Computer vision Artificial intelligence Mathematics Geometry Physics

Metrics

6
Cited By
3.82
FWCI (Field Weighted Citation Impact)
34
Refs
0.89
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Human Motion and Animation
Physical Sciences →  Engineering →  Control and Systems Engineering
Video Analysis and Summarization
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Human Pose and Action Recognition
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
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