JOURNAL ARTICLE

Basketball Sports Posture Recognition Technology Based on Improved Graph Convolutional Neural Network

Jinmao TongFei Wang

Year: 2024 Journal:   Journal of Advanced Computational Intelligence and Intelligent Informatics Vol: 28 (3)Pages: 552-561   Publisher: Fuji Technology Press Ltd.

Abstract

Basketball has rapidly developed in recent years. Analysis of various moves in basketball can provide technical references for professional players and assist referees in judging games. Traditional technology can no longer provide modern basketball players with theoretical support. Therefore, using intelligent methods to recognize human body postures in basketball was a relatively innovative approach. To be able to recognize the basketball sports posture of players more accurately, the experiment proposes a basketball stance recognition model based on enhanced graph convolutional networks (GCN), that is, the basketball stance recognition model based on enhanced GCN and spatial temporal graph convolutional network (ST-GCN) model. This model combines the respective advantages of the GCN and temporal convolutional network and can handle graph-structured data with time-series relationships. The ST-GCN can be further deduced by realizing the convolution operation of the graph structure and establishing a spatiotemporal graph convolution model for the posture sequence of a person’s body. A dataset of technical basketball actions is constructed to verify the effectiveness of the ST-GCN model. The final experimental findings indicated that the final recognition accuracy of the ST-GCN model for basketball postures was approximately 95.58%, whereas the final recognition accuracy of the long short term memory + multiview re-observation skeleton action recognition (LSTM+MV+AC) model was about 93.65%.

Keywords:
Computer science Basketball Convolutional neural network Artificial intelligence Graph Artificial neural network Machine learning Pattern recognition (psychology) Speech recognition Theoretical computer science

Metrics

7
Cited By
3.71
FWCI (Field Weighted Citation Impact)
28
Refs
0.88
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Human Pose and Action Recognition
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Anomaly Detection Techniques and Applications
Physical Sciences →  Computer Science →  Artificial Intelligence
Gait Recognition and Analysis
Physical Sciences →  Engineering →  Biomedical Engineering

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