Abstract

This chapter aims to put forward a new direction for researching experiences in digital and virtual environments. The chapter extends and updates Kawaf’s Screencast Videography paper by specifically elaborating on key issues such as the difference between screencasting and SCV as a method, the evolving nature of digital and virtual environments, and the increasing need for SCV research with the increasingly blurred boundaries between real and virtual. The chapter then offers a practical hands-on guide that elaborates on the practicalities of SCV research, including a step-by-step guide to data collection, instructions for the participants, types of recording solutions, and approaches to analysis and video production.

Keywords:
Videography Art Visual arts

Metrics

1
Cited By
4.66
FWCI (Field Weighted Citation Impact)
0
Refs
0.91
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Cinema and Media Studies
Social Sciences →  Economics, Econometrics and Finance →  Economics and Econometrics

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