JOURNAL ARTICLE

A Comprehensive Study to Build Immersive Virtual Reality-Powered Language Learning

Abstract

In the rapidly evolving landscape of education technology, this project explores the integration of Immersive Virtual Reality (IVR) to revolutionize language learning experiences. Leveraging the power of virtual reality, this innovative approach aims to provide a dynamic and immersive language acquisition platform that transcends traditional methods. The project focuses on creating a virtual environment where language learners can engage with authentic scenarios, fostering practical language application and cultural understanding. Users will navigate through lifelike settings, interact with virtual native speakers, and participate in real-world conversations, thus enhancing their linguistic proficiency in a contextualized manner. Key features include personalized learning paths, adaptive challenges, and gamified elements to sustain user motivation and accommodate diverse learning styles. The incorporation of artificial intelligence ensures tailored feedback, tracking individual progress, and dynamically adjusting the learning curriculum to suit each user's proficiency level. The virtual reality language learning experience is designed to be accessible and user-friendly, catering to a broad demographic. Emphasis is placed on creating a sense of presence and cultural immersion, allowing learners to develop language skills in an environment that mirrors real-life scenarios. Through a combination of cutting-edge virtual reality technology, linguistic expertise, and pedagogical principles, this project aspires to redefine language education. The research and development aim to assess the efficacy of this immersive approach, comparing learning outcomes with traditional methods, with a vision to contribute to the ongoing discourse on the future of education technology and language acquisition.

Keywords:
Human–computer interaction Virtual reality Computer science Multimedia

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0.64
FWCI (Field Weighted Citation Impact)
0
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0.64
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Citation History

Topics

Educational Technology and Pedagogy
Physical Sciences →  Computer Science →  Artificial Intelligence
Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction

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