Abstract

Point clouds are utilized in various 3D applications such as cross-reality (XR) and realistic 3D displays. In some applications, e.g., for live streaming using a 3D point cloud, real-time point cloud denoising methods are required to enhance the visual quality. However, conventional high-precision denoising methods cannot be executed in real time for large-scale point clouds owing to the complexity of graph constructions with K nearest neighbors and noise level estimation. This paper proposes a fast graph-based denoising (FGBD) for a large-scale point cloud. First, high-speed graph construction is achieved by scanning a point cloud in various directions and searching adjacent neighborhoods on the scanning lines. Second, we propose a fast noise level estimation method using eigenvalues of the covariance matrix on a graph. Finally, we also propose a new low-cost filter selection method to enhance denoising accuracy to compensate for the degradation caused by the acceleration algorithms. In our experiments, we succeeded in reducing the processing time dramatically while maintaining accuracy relative to conventional denoising methods. Denoising was performed at 30fps, with frames containing approximately 1 million points.

Keywords:
Point cloud Noise reduction Computer science Graph Noise (video) Filter (signal processing) Computer vision Algorithm Artificial intelligence Theoretical computer science

Metrics

5
Cited By
2.65
FWCI (Field Weighted Citation Impact)
27
Refs
0.82
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Image and Signal Denoising Methods
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design

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