JOURNAL ARTICLE

A Stackelberg-Game-Based Framework for Edge Pricing and Resource Allocation in Mobile Edge Computing

Siyao ChengTian RenHao ZhangJiayan HuangJie Liu

Year: 2024 Journal:   IEEE Internet of Things Journal Vol: 11 (11)Pages: 20514-20530   Publisher: Institute of Electrical and Electronics Engineers

Abstract

Nowadays, Mobile Edge Computing (MEC) appears as a new computing paradigm with its ability to utilize the computing power of both local devices and edge servers. In MEC, edge pricing and resource allocation are two important problems. Edge servers make a profit by selling computing services to users. To maximize their revenue, they need to determine an appropriate price for each user, and decide the amount of resources allocated to each user. However, none of the existing works consider the effect of users' task assignment strategy on the revenue of the edge. In fact, edge pricing and resource allocation will affect the users' task offloading decision, as they expect to minimize their total cost. In turn, the users' decision will also influence the revenue of the edge. Therefore, the interaction between mobile users and edge servers should be considered carefully and the interests of both sides need to be maximized simultaneously. In this paper, we model the interaction between the two sides as a Stackelberg game. First, given a specified edge pricing and resource allocation strategy, we derive a near-optimal task assignment strategy for each user to minimize the total cost based on a greedy algorithm UTA-G. Then, by applying the backward induction method, two pricing and resource allocation schemes with different granularity, i.e., EPRA-U and EPRA-T are proposed to bring higher revenue to the edge. Experimental results demonstrate that all the proposed algorithms can have good performance in task-intensive, resource-deficient and workload-heavy scenarios.

Keywords:
Stackelberg competition Computer science Server Mobile edge computing Resource allocation Edge computing Revenue Enhanced Data Rates for GSM Evolution Game theory Resource management (computing) Mathematical optimization Distributed computing Computer network Microeconomics Artificial intelligence Economics Mathematics

Metrics

27
Cited By
22.60
FWCI (Field Weighted Citation Impact)
54
Refs
0.99
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

IoT and Edge/Fog Computing
Physical Sciences →  Computer Science →  Computer Networks and Communications
Blockchain Technology Applications and Security
Physical Sciences →  Computer Science →  Information Systems
Mobile Crowdsensing and Crowdsourcing
Physical Sciences →  Computer Science →  Computer Science Applications

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