JOURNAL ARTICLE

Consumer Electronics Technologies for Enabling an Immersive Metaverse Experience

Siva SaiD.P. GoyalVinay ChamolaBiplab Sikdar

Year: 2023 Journal:   IEEE Consumer Electronics Magazine Vol: 13 (3)Pages: 16-24   Publisher: Institute of Electrical and Electronics Engineers

Abstract

The idea of the Metaverse as a virtual reality space where people can interact with computer-generated surroundings and each other in real time is gaining attention as this technology is roaring. Consumer electronics (CE) technology plays a crucial role in developing and using the metaverse. It offers the metaverse various devices like virtual reality headsets, augmented reality glasses, smartphones, and haptic feedback devices. These devices give users immersive experiences, improve communication and collaboration, and explore virtual worlds. In this paper, we review several applications of consumer electronics technology in the metaverse, two case studies of consumer electronics in the metaverse, several challenges in the existing CE technology in adapting it to the metaverse, and some future directions for research. As a part of case studies, we analyze how CE technology impacts education and healthcare in the metaverse. In metaverse education and healthcare, CE provides opportunities for immersive learning experiences, virtual simulations, remote training, and improved patient care. Numerous challenges CE faces in the context of metaverse related to structure development, standardization efforts, privacy concerns, and ensuring security that must be addressed for its successful implementation have been identified. Despite its limitations, ongoing efforts are being made to enhance these devices and optimize the overall experience for the metaverse.

Keywords:
Metaverse Computer science Context (archaeology) Virtual reality Human–computer interaction Augmented reality Multimedia

Metrics

14
Cited By
3.42
FWCI (Field Weighted Citation Impact)
11
Refs
0.90
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction
Image and Video Quality Assessment
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Education and Learning Interventions
Physical Sciences →  Computer Science →  Information Systems
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