JOURNAL ARTICLE

PENGEMBANGAN E-MODUL INTERAKTIF DISERTAI NILAI-NILAI ISLAM PADA MATERI MATRIKS

Neli RamadhaniNurul FaridaRahmad Bustanul Anwar

Year: 2023 Journal:   EMTEKA Jurnal Pendidikan Matematika Vol: 4 (2)Pages: 270-284   Publisher: Muhammadiyah University of Metro

Abstract

This study aims to produce an interactive e-module accompanied by Islamic values on a valid and practical matrix material. This type of research is Research and Development (R&D). The subjects of this research are students of class XI Multimedia at SMK Negeri 1 Purbolinggo. The development steps in this research use ADDIE (Analysis, Design, Development, Implementation and Evaluation). The instruments used in this study were expert validation questionnaire sheets and student response questionnaire sheets. An expert validation questionnaire was used to assess the validity of the interactive e-module and a student response questionnaire to assess the practicality of the interactive e-module. The results of the study concluded that the interactive e-module accompanied by Islamic values in the matrix material developed had met the valid criteria. Based on the results of the assessment of material experts, design experts and Islamic values experts, a percentage of 87.8% was obtained in the very feasible category. Based on the practical results of the interactive e-module, it meets the very practical criteria with a practicality percentage of 99%. Based on the criteria obtained, the interactive e-module accompanied by Islamic values in the matrix material developed meets the valid and practical criteria

Keywords:
ADDIE Model Computer science Islam Matrix (chemical analysis) Class (philosophy) Multimedia Mathematics education Mathematics Statistics Artificial intelligence Theology Materials science

Metrics

1
Cited By
1.23
FWCI (Field Weighted Citation Impact)
7
Refs
0.80
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Education and Character Development
Social Sciences →  Social Sciences →  Education
Blockchain Technology in Education and Learning
Physical Sciences →  Computer Science →  Information Systems
Educational Methods and Media Use
Physical Sciences →  Computer Science →  Information Systems

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