JOURNAL ARTICLE

Cybersecurity Awareness on Personal Data Protection Using Game-Based Learning

Zamlina binti AbdullahNurazian binti Mior DahlanAzlin binti DahlanAhmad Faris Irfan binAhmad Samsul Arifin

Year: 2023 Journal:   Information Management and Business Review Vol: 15 (3(I))Pages: 497-503   Publisher: International Foundation for Research and Development

Abstract

The increasing digitalization in modern society has many positive effects on communication, business, education, banking, etc. However, it has also made people more vulnerable to a variety of cybersecurity risks. The rise in cyberattacks raises serious concerns about the lack of basic knowledge and awareness regarding cyber threats such as phishing, malware and password attacks. These cyber-threats can become dangerous for users as they can even cause identity theft and loss of money. The problem arises because lack of awareness of cybersecurity on personal data protection, a lack not a good understanding of how to protect the data, and a lack of knowledge to prevent cyber threats. Thus, this project proposes game-based learning to provide awareness and educate especially the youth on cybersecurity and personal data protection in a fun and effective way. The knowledge gained from the game can be applied to reduce the risks of cybercrimes. Agile methodology has been chosen for this project and has five phases which are requirement, design, development, testing, deployment and review. The enjoyment level of the game is evaluated by using an adaptation of the E-Game Flow Model including concentration, goal clarity, feedback, challenge, autonomy, immersion and knowledge improvement. Findings of enjoyment evaluation showed that the game receives an 82% level of agreeability by the game users. The game increases awareness among game users about cybersecurity. Future work for this game includes adding more levels into the game, covering other cyber threats and enhancing mobile devices.

Keywords:
Computer security Phishing Internet privacy CLARITY Computer science Malware Data breach Password The Internet World Wide Web

Metrics

0
Cited By
0.00
FWCI (Field Weighted Citation Impact)
17
Refs
0.19
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Topics

Educational Games and Gamification
Social Sciences →  Psychology →  Developmental and Educational Psychology

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