JOURNAL ARTICLE

Multi‐temporal scale aggregation refinement graph convolutional network for skeleton‐based action recognition

Xuanfeng LiJian LüJian ZhouWei LiuKaibing Zhang

Year: 2023 Journal:   Computer Animation and Virtual Worlds Vol: 35 (1)   Publisher: Wiley

Abstract

Abstract Skeleton‐based human action recognition is gaining significant attention and finding widespread application in various fields, such as virtual reality and human‐computer interaction systems. Recent studies have highlighted the effectiveness of graph convolutional network (GCN) based methods in this task, leading to a remarkable improvement in prediction accuracy. However, most GCN‐based methods overlook the varying contributions of self, centripetal and centrifugal subsets. Besides, only a single‐scale temporal feature is adopted, and the multi‐temporal scale information is ignored. To this end, firstly, in order to differentiate the importance of different skeleton subsets, we develop a refinement graph convolution, which can adaptively learn a weight for each subset feature. Secondly, a multi‐temporal scale aggregation module is proposed to extract more discriminative temporal dynamic information. Furthermore, a multi‐temporal scale aggregation refinement graph convolutional network (MTSA‐RGCN) is proposed, and four‐stream structure is also adopted in this paper, which can comprehensively model complementary features and eventually achieves a significant performance boost. In the empirical experiments, the performance of our approach has been greatly improved on both NTU‐RGB+D 60 and NTU‐RGB+D 120 datasets, compared to other state‐of‐the‐art methods.

Keywords:
Computer science Discriminative model RGB color model Graph Pattern recognition (psychology) Action recognition Convolution (computer science) Artificial intelligence Scale (ratio) Feature (linguistics) Machine learning Theoretical computer science Artificial neural network

Metrics

9
Cited By
1.64
FWCI (Field Weighted Citation Impact)
27
Refs
0.81
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Human Pose and Action Recognition
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Hand Gesture Recognition Systems
Physical Sciences →  Computer Science →  Human-Computer Interaction
Gait Recognition and Analysis
Physical Sciences →  Engineering →  Biomedical Engineering

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