JOURNAL ARTICLE

Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video

Abstract

We present HandAvatar, a novel representation for hand animation and rendering, which can generate smoothly compositional geometry and self-occlusion-aware texture. Specifically, we first develop a MANO-HD model as a high-resolution mesh topology to fit personalized hand shapes. Sequentially, we decompose hand geometry into per-bone rigid parts, and then re-compose paired geometry encodings to derive an across-part consistent occupancy field. As for texture modeling, we propose a self-occlusion-aware shading field (SelF). In SelF, drivable anchors are paved on the MANO-HD surface to record albedo information under a wide variety of hand poses. Moreover, directed soft occupancy is designed to describe the ray-to-surface relation, which is leveraged to generate an illumination field for the disentanglement of pose-independent albedo and pose-dependent illumination. Trained from monocular video data, our HandAvatar can perform freepose hand animation and rendering while at the same time achieving superior appearance fidelity. We also demonstrate that HandAvatar provides a route for hand appearance editing. Project website: https://seanchenxy.github.iO/HandAvatarWeb.

Keywords:
Computer science Rendering (computer graphics) Computer vision Animation Computer graphics (images) Artificial intelligence Monocular Computer facial animation Skeletal animation Computer animation

Metrics

38
Cited By
12.77
FWCI (Field Weighted Citation Impact)
99
Refs
0.99
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Human Motion and Animation
Physical Sciences →  Engineering →  Control and Systems Engineering
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design

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