JOURNAL ARTICLE

Controllable Mesh Generation Through Sparse Latent Point Diffusion Models

Abstract

Mesh generation is of great value in various applications involving computer graphics and virtual content, yet designing generative models for meshes is challenging due to their irregular data structure and inconsistent topology of meshes in the same category. In this work, we design a novel sparse latent point diffusion model for mesh generation. Our key insight is to regard point clouds as an intermediate representation of meshes, and model the distribution of point clouds instead. While meshes can be generated from point clouds via techniques like Shape as Points (SAP), the challenges of directly generating meshes can be effectively avoided. To boost the efficiency and controllability of our mesh generation method, we propose to further encode point clouds to a set of sparse latent points with pointwise semantic meaningful features, where two DDPMs are trained in the space of sparse latent points to respectively model the distribution of the latent point positions and features at these latent points. We find that sampling in this latent space is faster than directly sampling dense point clouds. Moreover, the sparse latent points also enable us to explicitly control both the overall structures and local details of the generated meshes. Extensive experiments are conducted on the ShapeNet dataset, where our proposed sparse latent point diffusion model achieves superior performance in terms of generation quality and controllability when compared to existing methods. Project page, code and appendix: https://slide-3d.github.io.

Keywords:
Polygon mesh Computer science Point cloud Pointwise Computer graphics Mesh generation Algorithm Volume mesh Theoretical computer science Computational science Artificial intelligence Computer graphics (images) Mathematics Finite element method

Metrics

23
Cited By
7.73
FWCI (Field Weighted Citation Impact)
60
Refs
0.97
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Computational Geometry and Mesh Generation
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design

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