JOURNAL ARTICLE

Fast Contextual Scene Graph Generation with Unbiased Context Augmentation

Abstract

Scene graph generation (SGG) methods have historically suffered from long-tail bias and slow inference speed. In this paper, we notice that humans can analyze relationships between objects relying solely on context descriptions, and this abstract cognitive process may be guided by experience. For example, given descriptions of cup and table with their spatial locations, humans can speculate possible relationships < cup, on, table > or < table, near, cup >. Even without visual appearance information, some impossible predicates like flying in and looking at can be empirically excluded. Accordingly, we propose a contextual scene graph generation (C-SGG) method without using visual information and introduce a context augmentation method. We propose that slight perturbations in the position and size of objects do not essentially affect the relationship between objects. Therefore, at the context level, we can produce diverse context descriptions by using a context augmentation method based on the original dataset. These diverse context descriptions can be used for unbiased training of C-SGG to alleviate long-tail bias. In addition, we also introduce a context guided visual scene graph generation (CV-SGG) method, which leverages the C-SGG experience to guide vision to focus on possible predicates. Through extensive experiments on the publicly available dataset, C-SGG alleviates long-tail bias and omits the huge computation of visual feature extraction to realize real-time SGG. CV-SGG achieves a great trade-off between common predicates and tail predicates.

Keywords:
Computer science Inference Graph Artificial intelligence Context (archaeology) Focus (optics) Computer vision Natural language processing Theoretical computer science

Metrics

17
Cited By
3.09
FWCI (Field Weighted Citation Impact)
49
Refs
0.90
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Multimodal Machine Learning Applications
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Advanced Image and Video Retrieval Techniques
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Domain Adaptation and Few-Shot Learning
Physical Sciences →  Computer Science →  Artificial Intelligence
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