Mobile edge computing (MEC) is a key enabler for the next generation network by leveraging the cloud function to network edge and reducing costs required to transmit data to the cloud. In this paper, we consider a cloud-edge-end network, in which users subscribe services to the cloud, and the cloud delegates the services to edge servers since they can support time-sensitive applications locally. All the cloud, edge servers, and users intend to maximize their utilities. To model the dynamic interactions among cloud-edge-end, we propose a hierarchical dynamic game framework. Specifically, in the lower-level game, the offloading decisions of users are modeled as an evolutionary game. In the upper-level game, considering the users' dynamic selections, we model the pricing strategy of the cloud and resource allocations of the edge servers as a Stackelberg differential game. The equilibrium and the optimal strategies of the players in the game are derived. The simulation results validate the effectiveness of our designed reward operation mechanism.
Yue ShenBowen LiuFei DaiWanchun Dou
Wei BaiJingyu RenWenhao WangShuang LiuS X Liang
Kai LiuPenglin DaiVictor C. S. LeeJoseph Kee‐Yin NgSang H. Son
Suzhen WangZhongbo HuYongchen DengLisha Hu