The application of the metaverse to language education is becoming more active due to the growth of the language education market and language learning effects via AR and VR technology. This study aims to evaluate user experience after designing an English education platform for elementary school students, namely Meta-English, in the metaverse environment and developing a prototype. To this end, the Meta-English platform is designed based on the strategies derived from the analysis of the user experience of language education platforms. After developing ‘Word World‘ as a prototype in Meta-English and the evaluating user experience, a new possibility for establishing a metaverse-based language learning platform is presented. In the evaluation result, 51 users rated ’Word World‘ positively with an average score of 4.05, and a slight difference in the evaluation between groups. It is hoped that this study will be a professional and practical help when developing metaverse-based language education content in the future.
Ahmad YusufRahimi FitriPuguh Wahyu Prasetyo
Jihee ShinEunseon JeonDonghun Chung
Junmyeong KimChanghyeon JeongKang-Hyun Jo