JOURNAL ARTICLE

SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video

Boyi JiangH. C. YangHujun BaoJuyong Zhang

Year: 2022 Journal:   2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR) Pages: 5595-5605

Abstract

We propose SelfRecon, a clothed human body reconstruction method that combines implicit and explicit repre-sentations to recover space-time coherent geometries from a monocular self-rotating human video. Explicit methods require a predefined template mesh for a given sequence, while the template is hard to acquire for a specific subject. Meanwhile, the fixed topology limits the reconstruction accuracy and clothing types. Implicit representation supports arbitrary topology and can represent high-fidelity geometry shapes due to its continuous nature. However, it is difficult to integrate multi-frame information to produce a consistent registration sequence for downstream applications. We propose to combine the advantages of both representations. We utilize differential mask loss of the explicit mesh to obtain the coherent overall shape, while the details on the implicit surface are refined with the differentiable neural rendering. Meanwhile, the explicit mesh is updated periodically to adjust its topology changes, and a consistency loss is designed to match both representations. Compared with existing methods, SelfRecon can produce high-fidelity surfaces for arbitrary clothed humans with self-supervised optimization. Extensive experimental results demonstrate its effectiveness on real captured monocular videos. The source code is available at https://github.com/jby1993/SelfReconCode.

Keywords:
Computer science Rendering (computer graphics) Monocular Computer vision Artificial intelligence Differentiable function Topology (electrical circuits) High fidelity Mathematics

Metrics

130
Cited By
30.01
FWCI (Field Weighted Citation Impact)
78
Refs
1.00
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
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