JOURNAL ARTICLE

Few-shot Learning for Trajectory-based Mobile Game Cheating Detection

Yueyang SuDi YaoXiaokai ChuWenbin LiJingping BiShiwei ZhaoRunze WuShize ZhangJianrong TaoHan‐Xiang Deng

Year: 2022 Journal:   Proceedings of the 28th ACM SIGKDD Conference on Knowledge Discovery and Data Mining Pages: 3941-3949

Abstract

With the emerging of smartphones, mobile games have attracted billions of players and occupied most of the share for game companies. On the other hand, mobile game cheating, aiming to gain improper advantages by using programs that simulate the players' inputs, severely damages the game's fairness and harms the user experience. Therefore, detecting mobile game cheating is of great importance for mobile game companies. Many PC game-oriented cheating detection methods have been proposed in the past decades, however, they can not be directly adopted in mobile games due to the concern of privacy, power, and memory limitations of mobile devices. Even worse, in practice, the cheating programs are quickly updated, leading to the label scarcity for novel cheating patterns. To handle such issues, we in this paper introduce a mobile game cheating detection framework, namely FCDGame, to detect the cheats under the few-shot learning framework. FCDGame only consumes the screen sensor data, recording users' touch trajectories, which is less sensitive and more general for almost all mobile games. Moreover, a Hierarchical Trajectory Encoder and a Cross-pattern Meta Learner are designed in FCDGame to capture the intrinsic characters of mobile games and solve the label scarcity problem, respectively. Extensive experiments on two real online games show that FCDGame achieves almost 10% improvements in detection accuracy with only few fine-tuned samples.

Keywords:
Cheating Computer science Mobile device Scarcity Trajectory Human–computer interaction Mobile computing Computer security Artificial intelligence World Wide Web

Metrics

5
Cited By
1.65
FWCI (Field Weighted Citation Impact)
35
Refs
0.85
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Digital Games and Media
Social Sciences →  Social Sciences →  Sociology and Political Science
Artificial Intelligence in Games
Physical Sciences →  Computer Science →  Artificial Intelligence
Video Analysis and Summarization
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition

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