JOURNAL ARTICLE

ANDROID-BASED MOBILE LEARNING MEDIA WITH CHARACTER

Ahmad YaniAnggi PramitaHartono HartonoHodiyanto Hodiyanto

Year: 2022 Journal:   AKSIOMA Jurnal Program Studi Pendidikan Matematika Vol: 11 (2)Pages: 839-839   Publisher: Muhammadiyah University of Metro

Abstract

This study aims to produce a android-based mobile learning media with character. The research method is a research and development method with a 4D design which is limited to Define, Design, and Develop. The subjects in this study were students of class VIII of Public Junior High School 10 Sungai Kakap as many as 14 students. The instruments were validation sheets, questionnaires of teacher and student and posttest questions. Learning media is said to be valid, practical and effective if the percentage is above 60%. Based on the results of the research, it is found that the android-based mobile learning media is valid, practical and effective. The validation of it has a validity level of 90.53% with very valid criteria, while the practicality level of learning media is 90.16%. with very practical criteria, and the effectiveness of learning media is 85.71% with very effective criteria.

Keywords:
Android (operating system) Computer science Multimedia

Metrics

6
Cited By
2.28
FWCI (Field Weighted Citation Impact)
13
Refs
0.88
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Educational Methods and Media Use
Physical Sciences →  Computer Science →  Information Systems
Educational Methods and Impacts
Social Sciences →  Social Sciences →  Education
Education and Communication Studies
Social Sciences →  Social Sciences →  Education

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