JOURNAL ARTICLE

Smart Wellness Wearable Devices

Wei DingLin Chen

Year: 2022 Journal:   Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research

Abstract

Purpose: With the implementation of the "Healthy China" strategy, it is widely acknowledged that the cognitive thinking about the health of people has been influenced by many complex factors of the complex system, and gradually shifted to the disease recovery index as the measurement standard.Starting from the new growth point of health design in design science, the innovative design of intelligent recreation wearable devices has been adopted to optimize the user's recreation experience from the product and service design dimension on the basis of interdisciplinary design innovation.Approaches: Standing on the theoretical basis of functional electrical stimulation technology FES, this paper proposes a design of a smart rehabilitation wearable device that does not restrict the use of scenarios, is more inclusive of patient attributes and is uncomplicated to operate with the function of monitoring muscle vitality parameters and assisting training, on the basis of market research and analysis of the needs of patients with upper limb exoskeletal muscle disorders and smart rehabilitation devices.Additionally, the system utilizes the program embedded in the chip to analyze the training content that matches the individual patient's differentiation and the corresponding current stimulation training and takes the advantage of the neural network analysis method to give the performance evaluation and result in an analysis of this intelligent monitoring and assistive device in practical application.Results: After the practice and evaluation of the patient experience and training effect of the product, it demonstrates that the functional electrical stimulation intelligent rehabilitation equipment has a positive effect on the muscle rehabilitation training of the upper limb exoskeletal functional disorder patient group, and also proves that as long as the training intensity and the individual program from time to time are suitable for the corresponding patients, it is possible to achieve the therapeutic effect.Conclusion: A healthy social system and a way of life that fits the diverse leisure demands of people that using a smart portable leisure device as a design medium for a humanistic return has been created.

Keywords:
Wearable computer Computer science Wearable technology Human–computer interaction Embedded system

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Topics

Technostress in Professional Settings
Social Sciences →  Psychology →  Social Psychology
Innovative Human-Technology Interaction
Physical Sciences →  Computer Science →  Human-Computer Interaction

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