Abstract

This chapter intends to be a guide to practitioners and researchers interested in the use of immersive virtual technology in the context of language teaching and, more specifically, virtual exchange. To that end, three main aspects will be addressed. Firstly, the relationship between virtual reality and language education will be explored, with a focus on research studies conducted in non-immersive environments, particularly in virtual worlds. Secondly, Immersive virtual reality (IVR) will be presented as a technology linked to complex theoretical underpinnings and offering an array of different devices. The final section provides a detailed review of the research conducted to date addressing IVR and language learning, as well as its affordances for virtual exchange.

Keywords:
Affordance Metaverse Virtual reality Human–computer interaction Computer science Instructional simulation Focus (optics) Multimedia Context (archaeology) Immersive technology Mixed reality

Metrics

3
Cited By
0.96
FWCI (Field Weighted Citation Impact)
14
Refs
0.71
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Virtual Reality Applications and Impacts
Physical Sciences →  Computer Science →  Human-Computer Interaction

Related Documents

BOOK-CHAPTER

Immersive Virtual Reality

Encyclopedia of Multimedia Year: 2008 Pages: 345-346
BOOK-CHAPTER

Immersive Virtual Reality

Encyclopedia of Multimedia Year: 2006 Pages: 338-339
BOOK-CHAPTER

Immersive Pedagogy and Virtual Reality

Ken Nee CheeYuhanis Mhd BakriHamidah IdrisLaili Farhana Md Ibharim

Advances in educational technologies and instructional design book series Year: 2025 Pages: 205-222
JOURNAL ARTICLE

Immersive Narrativesin Educational Virtual Reality

Calvert, James

Journal:   Torrens University Year: 2024
© 2026 ScienceGate Book Chapters — All rights reserved.