JOURNAL ARTICLE

Mip-NeRF RGB-D: Depth Assisted Fast Neural Radiance Fields

Arnab DeyYassine AhmineAndrew I. Comport

Year: 2022 Journal:   Journal of WSCG Vol: 30 (1-2)Pages: 34-43   Publisher: University of West Bohemia

Abstract

Neural scene representations, such as Neural Radiance Fields (NeRF), are based on training a multilayer perceptron (MLP) using a set of color images with known poses. An increasing number of devices now produce RGB-D(color + depth) information, which has been shown to be very important for a wide range of tasks. Therefore, the aim of this paper is to investigate what improvements can be made to these promising implicit representations by incorporating depth information with the color images. In particular, the recently proposed Mip-NeRF approach, which uses conical frustums instead of rays for volume rendering, allows one to account for the varying area of a pixel with distance from the camera center. The proposed method additionally models depth uncertainty. This allows to address major limitations of NeRF-based approaches including improving the accuracy of geometry, reduced artifacts, faster training time, and shortened prediction time. Experiments are performed on well-known benchmark scenes, and comparisons show improved accuracy in scene geometry and photometric reconstruction, while reducing the training time by 3 - 5 times.

Keywords:
Artificial intelligence Computer science Radiance RGB color model Computer vision Pixel Rendering (computer graphics) Artificial neural network Benchmark (surveying) Range (aeronautics) Remote sensing Geology Engineering

Metrics

16
Cited By
1.98
FWCI (Field Weighted Citation Impact)
31
Refs
0.85
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Advanced Vision and Imaging
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics

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