JOURNAL ARTICLE

Direct rendering of Laplacian pyramid compressed volume data

Abstract

Volume rendering generates 2D images by ray tracing 3D volume data. This technique imposes considerable demands on storage space as the data set grows in size. In this paper, we describe a method to render compressed volume data directly to reduce the memory requirements of the rendering process. The volume data was compressed by a technique called the Laplacian pyramid. A compression ratio of 10:1 was achieved by uniform quantization over the Laplacian pyramid. The quality of the images obtained by this technique as virtually indistinguishable from that of the images generated from the uncompressed volume data. A significant improvement in computational performance was achieved by using a cache algorithm to temporarily retain the reconstructed voxels to be used by the adjacent rays.

Keywords:
Computer science Volume rendering Uncompressed video Voxel Rendering (computer graphics) Computer vision Volume (thermodynamics) Ray tracing (physics) Artificial intelligence Data compression Computer graphics (images) Optics

Metrics

29
Cited By
2.26
FWCI (Field Weighted Citation Impact)
15
Refs
0.88
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Computer Graphics and Visualization Techniques
Physical Sciences →  Computer Science →  Computer Graphics and Computer-Aided Design
3D Shape Modeling and Analysis
Physical Sciences →  Engineering →  Computational Mechanics
Digital Image Processing Techniques
Physical Sciences →  Computer Science →  Computer Vision and Pattern Recognition
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