JOURNAL ARTICLE

Building the ubiquitous computing user experience

W. Keith EdwardsMark NewmanJana Z. Sedivy

Year: 2001 Journal:   CHI '01 extended abstracts on Human factors in computer systems - CHI '01

Abstract

Many aspects of Mark Weiser's original vision of ubiquitous computing [3] are rapidly becoming reality. Unlike just a few years ago, where we had at most one computer per person, many of us now routinely carry several "intelligent" devices. These may include PDAs, cell phones, laptop computers, portable digital music players, and so on. Additionally, our daily environments are often inhabited by digital devices such as computer display projectors and computer-augmented whiteboards.Increasingly, these devices have the ability to interconnect with one another, whether through short-range, proximity-based transports such as infrared or Bluetooth, via longer-range wireless technology, or through "traditional" wired networks. As we carry with us and are surrounded by increasing numbers of interconnectable devices--as well as rapidly proliferating interconnected software services--we are confronted with the question: how will we understand, make sense of, and ultimately use, the functionality around us?

Keywords:
Laptop Computer science Ubiquitous computing Bluetooth Augmented reality Multimedia Human–computer interaction Software Mobile device Wireless World Wide Web Telecommunications Operating system

Metrics

1
Cited By
0.00
FWCI (Field Weighted Citation Impact)
0
Refs
0.74
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Personal Information Management and User Behavior
Social Sciences →  Decision Sciences →  Information Systems and Management
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