Abstract

We study an optimization problem to maximize the cloud gaming provider's total profit while achieving just-good-enough Quality-of-Experience (QoE). The optimization problem has exponential running time, and we develop an efficient heuristic algorithm. We also present an alternative formulation and algorithms for closed cloud gaming services, in which the profit is not a concern and overall gaming QoE needs to be maximized. We conduct extensive trace-driven simulations, which show that the proposed heuristic algorithms: (i) achieve close-to-optimal solutions, (ii) always achive 80+% QoE level, and (iii) outperform the state-of-the-art placement heuristic by up to 3.5 times in profits.

Keywords:
Cloud computing Computer science Quality of experience Heuristic Profit (economics) Virtual machine Mathematical optimization Optimization problem Distributed computing Artificial intelligence Algorithm Quality of service Computer network Operating system

Metrics

18
Cited By
1.45
FWCI (Field Weighted Citation Impact)
7
Refs
0.86
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

Peer-to-Peer Network Technologies
Physical Sciences →  Computer Science →  Computer Networks and Communications
Cloud Computing and Resource Management
Physical Sciences →  Computer Science →  Information Systems
Caching and Content Delivery
Physical Sciences →  Computer Science →  Computer Networks and Communications

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Journal:   2018 International Conference on Computing, Power and Communication Technologies (GUCON) Year: 2018 Vol: 22 Pages: 353-357
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