We study an optimization problem to maximize the cloud gaming provider's total profit while achieving just-good-enough Quality-of-Experience (QoE). The optimization problem has exponential running time, and we develop an efficient heuristic algorithm. We also present an alternative formulation and algorithms for closed cloud gaming services, in which the profit is not a concern and overall gaming QoE needs to be maximized. We conduct extensive trace-driven simulations, which show that the proposed heuristic algorithms: (i) achieve close-to-optimal solutions, (ii) always achive 80+% QoE level, and (iii) outperform the state-of-the-art placement heuristic by up to 3.5 times in profits.
Hua-Jun HongDeyu ChenChun‐Ying HuangKuan‐Ta ChenCheng-Hsin Hsu
Raghavendra AcharShreenath AcharyaX ShifaliVrinda MallurT. R. ReshmaUnnathi Bhandary
Madnesh K. GuptaAnkit JainTarachand Amgoth
Pramod GavaliS. P. PingatSavitribai PhuleZhenyu WuGuofei JiangHaining WangYueping ZhangVishal SinghDavid BreitgandAmir EpsteinAlex GliksonRunxin WangJuliano Araujo WickboldtBrendan JenningsRafael EstevesLei ShiLisandro ZambenedettiGranvilleKurt VanmechelenJrn AltmannOmer RanaX MengL ZhangV PappasH BallaniT KaragiannisP CostaA RowstronRunxin WangRafael EstevesLei ShiJuliano Araujo WickboldtBrendan JenningsLisandro ZambenedettiGranvilleC GuoH WuX ZhangG LuD LiY ShiC TianY ZhangS LuM Al-FaresA VahdatA LoukissasC GreenbergP KimD LahiriP MaltzR PateljN HamiltonS JainS KandulaSenguptaR MysoreN HuangP MiriA PamborisN FarringtonS RadhakrishnanV SubramanyaA