JOURNAL ARTICLE

Workload Balancing in Mobile Edge Computing for Internet of Things: A Population Game Approach

Dongqing LiuAbdelhakim HafidLyes Khoukhi

Year: 2022 Journal:   IEEE Transactions on Network Science and Engineering Vol: 9 (3)Pages: 1726-1739   Publisher: Institute of Electrical and Electronics Engineers

Abstract

Mobile edge computing (MEC) is an emerging paradigm that provides radio access networks with augmented resources to meet the requirements of Internet of Things (IoT) services. MEC allows IoT devices to offload delay sensitive and computation intensive tasks to edge clouds deployed at base stations (BSs). Offloading tasks to edge clouds can alleviate the computing and battery limitations of IoT devices. However, task offloading in MEC for IoT may face serious transmission latency and computation latency problems with massive number of IoT devices. Moreover, some edge clouds can be overloaded due to the spatially inhomogeneous distributions of IoT tasks. To solve these problems, we investigate the workload balancing problems to minimize the transmission latency and computation latency in task offloading process while considering the limited bandwidth resources of BSs and computation resources in edge clouds. We formulate the workload balancing problem as a population game in order to analyze the aggregate offloading decisions. We analyze the aggregate offloading decisions of mobile users through evolutionary game dynamics and show that the game always achieves a Nash equilibrium (NE). We further propose two workload balancing algorithms based on evolutionary dynamics and revision protocols. Simulation results show that our proposed workload balancing algorithms can achieve better performance than existing solutions.

Keywords:
Computer science Mobile edge computing Cloud computing Computation offloading Edge computing Distributed computing Workload Computer network Latency (audio) Population Cloudlet Server Operating system

Metrics

12
Cited By
2.57
FWCI (Field Weighted Citation Impact)
32
Refs
0.84
Citation Normalized Percentile
Is in top 1%
Is in top 10%

Citation History

Topics

IoT and Edge/Fog Computing
Physical Sciences →  Computer Science →  Computer Networks and Communications
Age of Information Optimization
Physical Sciences →  Computer Science →  Computer Networks and Communications
Mobile Crowdsensing and Crowdsourcing
Physical Sciences →  Computer Science →  Computer Science Applications

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